ALEX KIM
Illustrator&concept artist . 92alexkim@gmail.com
Friday, September 11, 2015
Wednesday, April 22, 2015
Friday, July 18, 2014
Monday, July 7, 2014
Sunday, January 26, 2014
Collateral research
http://dentme.com/
In his resume, Den has got his professional experiences, and skills and education. I like the way he designed his resume, which has a certain futuristic mood to it. With the big titles for each sections, we can easily identify what we are reading. But I am not quite sure about putting motion blur effects on each titles, since it stresses my eyes when I read them. Also, looking at Den's artwork, which consists mostly of fantasy-based artwork, I don't think this Si-fi design match with each other.
Bui has got some interesting layout. He included his character on the resume, which gives the employer some idea what kind of work he does. He included his profiles, education, professional experiences and technical skill sets he has. It is not a conventional looking layout, therefore it is unique and draws my eyes. But I am not sure about putting 3 dimensional images on the resume. It surely distracts my eye from reading texts. Design-wise, I think his resume got some good point to learn from.
http://www.vincentchungart.com
I like how simple this resume looks. It looks like this could be the standard layout for any kind of resume. He has got software/technical knowledge, tradional art skills, education, experiences. It is clear that he has more information than the other resume above, because he did not have to worry about visuals when he was designing. Again, the logo on the right upper side of the page bothers me since it is 3d-like and this time, it stand out too much, compare to the plane texts. I feel like the logo is located too much at the corner, so i think he should either move it or get rid of it.
Wednesday, December 4, 2013
Sunday, November 17, 2013
3D Animation Project
A posting in a while. I have been working on a 3D project for my computer animation class(for quite a long time:/) and we were supposed to build a interior of a place that exist in real life. After a long research I found some appealing photographs of train stations, and decided to go for Barcelona Sants railway station.
This was what I had for my 6th week of class. At the beginning of this project, I was going for the mood in World War 2 era, so I simply put the those awesome armored trains. Every object was pretty much in place and I had some good comments from people, but everyone hated the trains there. The biggest problem was that no one could really tell that those were actually trains, not tanks. I agreed that the these trains does not fit with the environment, in terms of design and mood.
So, I managed to make another type of train, and I liked this one much better than the previous one.
After a few break downs during rendering process (probably the most disastrous part of this whole project:/), I managed to finish the scene, and I am quite happy with how it turned out. It sucks that you hardly see any details on the architectures in the final image when I spent so much time getting them right. Still, my professor wanted my scene to be hung at the student show, so it's good that it payed off all my hard work.
This was what I had for my 6th week of class. At the beginning of this project, I was going for the mood in World War 2 era, so I simply put the those awesome armored trains. Every object was pretty much in place and I had some good comments from people, but everyone hated the trains there. The biggest problem was that no one could really tell that those were actually trains, not tanks. I agreed that the these trains does not fit with the environment, in terms of design and mood.
So, I managed to make another type of train, and I liked this one much better than the previous one.
ambient occlusion
Final render
After a few break downs during rendering process (probably the most disastrous part of this whole project:/), I managed to finish the scene, and I am quite happy with how it turned out. It sucks that you hardly see any details on the architectures in the final image when I spent so much time getting them right. Still, my professor wanted my scene to be hung at the student show, so it's good that it payed off all my hard work.
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