Monday, April 29, 2013

Final project for Design for Media -03



finalized(almost) design of the protagonist
head study

Melee weapon

An instruction that briefly shows how to steal powers from the enemies using help of Noir (the sidekick)

Monday, April 22, 2013

Final project for Design for Media -02

For last week, I spend most of my time working on the main character designs. Due to lack of time, I was not sure if I wanted to make the characters look as realistic as possible. Also I realized that I am more familiar with cartoonic styles. I think getting reference pictures are good thing to do, but sometimes, I need to stay away from them and draw quickly from the head. That way, it seems like I put more character in to my drawing styles. For right now, there are not much to show yet, but hopefully I can get something done by this week.

character design on progress
a very rough sketch of the concept illustration

Monday, April 15, 2013

Final project for Design for Media -01

Last week, I started doing thumbnail sketches for environment and did some character development. For this project, I chose the time setting to be 18th century for some reasons. First, I was searching for historical interesting events and French Revolution came up. I do not recall there had been any concept art based on that particular event, there fore I thought this could be a good practice to come up with something whole new. As for the second reason, I love the atmosphere from Bioshock series and I am going to try to bring that feel to my design, but I wanted to stay away from copying  a lot of visual elements from Bioshock. Right now, I am all over the place doing many things at the same time. I am going tidy up some of these till next week so it looks more presentable.









Storming of  Bastille 1789
rococo decoration
 revolutionaries
 a French noble man

Monday, April 8, 2013

Final project for Design for Media

It is almost end of the semester and I've started working on my final projects.
In this class, we were to make our project on our own choice. Since I am becoming a senior student next year  I felt like it's good time to work on my portfolio pieces. For this project, I am going to develop a concept design of a world I created. I realize that one month is not enough time to develop a solid concept designs but, I look forward spending my time on these even during the summer. I am thinking


I recently played game called 'Bioshock: Infinite' and I loved how much depth they put into the game, by  creating posters, ads, and propaganda, which look realistic and seemly from that time period.




Here are some amazing environment designs.











In terms of the layouts, I think am going to refer to games like Dishonored. They have really strong concept art and I like their fine- art like quality










At least, I am trying to get three most basic elements done by May 9th:

chracters
environment
vehicle/weapons

This is my gantt chart and I am going to stick to the  schedule.




Monday, April 1, 2013

Book trailer project- 05


Now, this is the last week to work on our book trailer project and everyone seems excited about this. While people are busy wrapping up and editing videos I had to make an illustration for the book cover.

At first, I was given a task to illustrate a tree that looks graphic and stylized. And this was what I came up with:  

But it turned out that there was no need for a tree in the cover design, so I eventually ended up wasting my time doing this.

I asked the director for a clarification of the look of book cover they were looking for. One of the art director wanted me to go for Alphonse Mucha's style, but considering the time we have, I knew I would not have time to make it look exactly like Mucha's illustration. So I decided add one or two Mucha's elements to  the illustration, such as the circular space in the middle, and Celtic patterns in the corners.


I burrowed some flower pattern from the net to see if this brings more Mucha's look but it only made everything look busy. And considering the fact that we are putting this illustration on a leather surface, I wasn't sure if the machine can handle such small details.

This is what I came up with at the end. The director said that this illustration would be put on a leather, and I am not very sure how this would turn out on such material. Hopefully it will look great. I will post the image of the final product when it is done.